Aug 15, 2005, 04:44 PM // 16:44 | #21 |
Frost Gate Guardian
Join Date: Jul 2005
Location: SLC
Guild: The Naked Dragon
Profession: Mo/Me
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I have to admit that in the buying market, it is almost worthless having the perfect damage weapon. But with having 2 damage off and more, you start to notice the difference. it's miniscule, but it's there. It's the same point as with absorbtion runes. Why would you pay 90k for -3 damage and only 5k for -2 damage? because it's better. Why would you pay 10k for a perfect chaos axe, and only 2k for a 27 damage one? because it's better. You buy to compete basically. If your talking to somebody in a pug or something, and you show him your NEAR perfect weapon, he will basicaly laugh at you. If you try to pvp with a near perfect weapon, everybody else will have the upper hand on you. It doesn't matter if it's only 3 more damage per slash, what matters is that you arn't contributing to the team as well as you can be just because you were cheap. Because lots of people pvp in their pve chars, they will basically be run over and flattened by the pvp chars with the perfect mods, and perfect damage.
Seriously,It's confusing how people think. "I just saved up all my money on a superior absorbtion rune! i am leet now!!' "But why would i spend the money to get two more points of damage out of my weapon... that's just pointless.." |
Aug 15, 2005, 04:47 PM // 16:47 | #22 | |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
On regular weapons that people don't pay premium for, such as forked swords, a 15-22 is way better than 14-20 so I disagree on all other occasions. Why? okay 1 damage is not much to you. Then you use +33% attack speed like frenzy or berserker stance. That one damage quickly adds up, especially on swords and axes (not so much hammers and bows). Not only that, but if the enemy has a ___ armor level, and that 1 damage is the only damage going through their defense, that one damage is all that counts. As for collectors swords, staves, etc. if you put a prefix or suffix on it, you cannot salvage it out. That means if you want to make a very good sword, it better be on an existing gold or purple, not blue. People want the best, and the best items always are GOLD not blue. There are exceptions, like if you have a max damage blue item that you upgraded yourself. However, drop-wise, gold is superior 99% of the time. Another reason why people like gold is that the item itself was worth something when it dropped. For example, I have a purple sword that has better stats than a similar one that dropped with gold color. However, that purple sword had only one mod, while the gold had two. Usually color is an indication of the effectiveness of the mods (unless they are charrslaying or some other crap). |
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Aug 15, 2005, 05:11 PM // 17:11 | #23 | |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Aug 15, 2005, 05:21 PM // 17:21 | #24 |
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Perhaps this thread should be titled "It isn't fair - Nobody offers me more than 7k for this terrific rare uber-sword with all the best mods - just because it has a req of 13."
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Aug 15, 2005, 05:28 PM // 17:28 | #25 | |
Banned
Join Date: Jun 2005
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Quote:
the difference between 10% and 15% when dealing with numbers(for the most part) in the low teens - mid/high 20's is completely irrelevant. Especially when you consider that you can't do fractions of a point of damage. You're damage is going to be rounded to the whole number. the difference between 10% and 15% is about 1 dmg for a max staff/wand/rod, almost 1.5 points for a max bow, almost 1.5 points for a max sword....you see the point. You're getting less than a 2 dmg per hit bump for most weapons(except hammer which could net you 2.xx dmg per hit).... |
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Aug 15, 2005, 05:35 PM // 17:35 | #26 |
Krytan Explorer
Join Date: May 2005
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I think it's the collector's items that make it this way. I wouldn't ever bother buying under a max damage weapon with a perfect mod.. because you can just get a collector item with those stats.
If you're going for 'fluff' and appearance.. that's fine.. it should at least be as good as a collector item. So in that case, it has to be max damage with a 15% mod to me. That's the way I look at it anyway. Not paying for a weapon that is inferior to what a collector item gives me. So everything else is worth 0 gold to me. And yah as far as a choice. Is it a huge gap in what perfect and non perfect give you in terms of damage? No, but in this game, you don't have to settle for less than perfect.. so why do it. |
Aug 15, 2005, 05:39 PM // 17:39 | #27 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Come on everyone knows that the cast caster items all come from the collectors... All staffs 20/20.. it is hard to find better, and the only one I have seen was one my Friends monk has... It was max damage req8 healing 9/10 everything...
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Aug 15, 2005, 05:45 PM // 17:45 | #28 |
wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Back when I played Diablo II the method of using numbers with backslashes was very common. There were 3/20/20s, 100/20s, 15/8s, etc, etc. It was an easy way to identify all the mods on an item with just a couple characters.
In this game if you want to describe the sundering axe haft you have with 9% chance, you could say, "I have a 9 sundering axe haft" but that sounds corny and confusing. So people say, "I have a 9/10 sundering axe haft". That's my take on it, anyway. |
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